Open for projects

(01) Designed with care.
Built to last.

Good software gets used.Great software gets relied on.

We design and build web and mobile products that people actually rely on at work. Shaped with your users. Tested before launch. Made to move your business forward.

Products with judgment,
not just features.

  • DESIGN WITH INTENT
  • THINK BIGGER
  • BUILD WHAT LASTS
Who we are

Not another dev shop. Your product team.

The best products happen when sharp engineering meets honest design. We're a small team of designers and engineers who question the brief, read the data, and build the thing that actually gets used.

No unnecessary layers. No buzzwords. Just the right people, shipping the right thing.

Selected Work / 2025-2026

(01) Projects

Every problem deserves a different answer. Here's what happens when real data, careful design and honest engineering come together.

01

HBENCH

DEVELOPER TOOLS / OPEN BENCHMARKS

Benchmarks you can actually check.

An open benchmark for coding-agent harnesses, so anyone can check if a new version really got better.

95%

intervals on every score, not one lucky run

Product Design · Web · Design System · Brand

View case study

02

YOUR PRODUCT

OPEN SLOT / 2026

Bring the problem. We'll bring the rest.

We take on a few new products each quarter. Tell us what you're building and who it's for.

2 days

to reply with a first take

Web · Mobile · Internal Tools

Start a project
Explore all projects
What we do

(05) Services

From the first question to the production release, we bring every piece of a product together: the research, the design, the code and the people using it.

  1. 01

    Product Design

    Make complex feel simple.

    • UX/UI Design
    • Research
    • Prototyping
    • Usability Testing

    Research, flows and interfaces that make complex work feel obvious, from the first sketch to the final pixel.

  2. 02

    Web Apps

    Built to be used every day.

    • Next.js
    • Dashboards
    • SaaS
    • Portals

    Products and platforms engineered for real usage from day one: fast, accessible and easy to grow.

  3. 03

    Mobile Apps

    Where work actually happens.

    • iOS
    • Android
    • React Native
    • Offline-first

    Apps for people on the floor, in the field and on the move, designed for one hand and a weak signal.

  4. 04

    Brand & Design Systems

    One language across every screen.

    • Visual Identity
    • Design Systems
    • Component Libraries
    • Documentation

    A shared visual language and a component library that designers and engineers both actually use.

  5. 05

    AI Features

    Smart where it actually helps.

    • Search & RAG
    • Copilots
    • Summaries
    • Automation

    AI added to the product you already have, grounded in your data and only where it earns its place.

Explore our services
The Nakaralabs Way

We don't believe in design for the sake of a portfolio, or shipping features just to fill a roadmap. We believe in real research, honest craft, and software that earns its place in someone's day.

01

Ground it in real use.

The most useful answer starts from your users, your data and the people doing the work.

02

Measure, don't guess.

Every release ships with a clear metric and real usability tests, so quality is a number, not a feeling.

03

Sweat the details.

Accessible, fast and consistent on every screen, because the small things are what people feel.

Typical first release
6 wks
To reply with a first take
2 days
Design and code, no handoff
1 team
Releases tested with real users
100%

Small enough to care deeply. Senior enough to ship it properly.

How we work

Clear thinking. Real data. A little healthy obsession with the details. A typical first release takes about six weeks.

  1. Discover

    01

    WEEK 1

    We sit with the people doing the work, read the data, and agree on the one number that should move.

  2. Prototype

    02

    WEEK 2-3

    A working prototype with your real content and cases. Something to argue with, not a slide.

  3. Build & test

    03

    WEEK 4-5

    Production code, a design system that scales, and testing with real users before launch.

  4. Launch & grow

    04

    WEEK 6+

    Ship to real users, measure, and keep improving, or hand over cleanly to your team.